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Why Gamers Are Taking Over the World

Tech Letter

I nailed it.

The video game migration has been nothing short of bonkers for the average onlooker who has no interest in gaming.

Personally, I can’t really fathom spending every waking moment in front of a screen playing a game, but I was born in a different generation.

But for the younger generations, this is completely normal and a standard way to use extracurricular time.

This behavior is the origin hewing together a broader thesis of investing in behemoth video game companies boasting premium gameplay and high-quality content.

As the year inches closer to the finish line, I would have been proved correct if it wasn’t for one surprise that nobody could have ever predicted.

Enter Fortnite.

Fortnite has reigned supreme in 2018 and single-handedly tarnished the performance of the powerful trio of Electronic Arts (EA), Activision Blizzard (ATVI), and Take-Two Interactive (TTWO).

The multiplayer battle royale game is produced by Epic Games, an American video game developer based in Cary, North Carolina and this small town in Chatham County owns the video game world right now.

Funnily enough, the company was created by Tim Sweeney in 1991 in his parents' basement in Potomac, Maryland.

Epic Games blindsided the video game industry who believed barriers of entry were too high, and an outsider would have no chance to steal legitimate market share from the incumbents.

They thought wrong because Epic Games has done exactly that and more.

Instead of splurging on a pricey console and game titles, Fortnite has followed the cloud industry’s blueprint with a freemium model as an introductory way to lure in new users.

This must have Sony and Microsoft tearing their hair out because it could potentially rule the Xbox One and PS4 consoles obsolete.

How easy is it to play Fortnite?

Simply download and install the game for free on your Xbox One, Nintendo Switch, PlayStation 4, iPhone, Android, or Mac by opening the respective app store and selecting “Fortnite.”

That’s right, you can play this game on almost any platform appealing to the masses of fans.

Does this freemium model mean that Epic Games misses out on revenue?

Absolutely not.

The freemium model is just the conversional entry point to lure in new gamers.

Epic Games profits by selling in-game currency named V-Bucks or Vinderbucks used for purchasing items from the in-game Vindertech Store in Save the World, or to pocket cosmetic items from the Item Shop and the Battle Pass in Battle Royale.

V-Bucks revenue has been piling up with global gamers spending an average of $1.23 million per day in the iOS version for the month of November.

The number of total gamers recently eclipsed the 200 million mark and the previous recorded number was in June when Fortnite users totaled 125 million.

The 60% surge in five months has been the main catalyst for large video game makers to experience violent sell-offs because there is a direct correlation between growing Fortnite users and cratering usership from the traditional players.

Then throw in the mix of the secret recipe to Fortnite’s success - the mind-numbing speed and impact of the online updates enhancing the game; adding and adjusting weapons, providing new cosmetic items for players to buy and altering the game map.

Not only did Epic draw in new players in waves, it retained them just as well.

Putting the cherry on top, Fortnite made major cultural inroads into mainstream society legitimizing this title as the game of 2018.

This was evident during the Russia FIFA World Cup where star soccer players were doing Fortnite dances after scoring critical goals.

Put it this way, the game hasn’t even been allowed in China and is expected to earn over $2 billion in 2018.

As we speak, millions more plan to migrate from their former games enticed by the free battle royal platform.

The game is nothing short of a cultural phenomenon and none of the major video game developers can keep up.

Take-Two Interactive even had a smash hit come online with Red Dead Redemption 2, a Western-themed action-adventure game developed and published by Rockstar Games, lighting up screens all over the world.

Not even that could taper off the enthusiasm for Fortnite.

Activision cannot keep its gamers from jumping ship.

The mainstay game developer announced a major contraction of users from 345 million monthly active users for top games in its Candy Crush, World of Warcraft and Call of Duty franchises in the third quarter sharply down from 352 million users in the second quarter and 384 million users a year ago.

GameStop (GME) who recently slashed its full-year 2019 earnings outlook faces a grim 2019 as shares are down about 25% this year.

I perfectly predicted this and in almost every scenario, GameStop’s future looks ugly unless they do some major surgery to the business model.

There is no room for video game brokers anymore in this cloud-based world.

This is because new game studios will follow the Epic Games blueprint and bypass consoles all together and offer games for free.

The cloud will be the new go-to device for playing video games, and gamers will download games straight from the cloud via wireless broadband.

This trend is set to mushroom when 5G comes online in 2019 and 2020, connection speeds are expected to be 100 times faster than current 4G speeds.

In fact, the new consoles currently being developed by Nintendo, Microsoft, and Sony could be the last game consoles ever developed before they go extinct.

The digital revolution promises that hardware becomes incrementally slimmed down with every iteration until at some point there will be no hardware at all.

We have seen this trend in consumer devices with the smartphone, television, and desktop computer amongst other products.

This is why Microsoft (MSFT) has been busy buying up video game content producers, and confident in this sense that gold standard content truly is king.

It makes sense to put in more irons in the fire to potentially score a culture-shifting game like Fortnite. Not every video game will be a blockbuster hit, but the more video game developer Microsoft buys, there will be a higher chance of dominating the video game market.

Fortnite’s disruption of Activision, EA, and Take-Two Interactive signals a new beginning of the end for the traditional video game developers.

Darkhorse game developer could sprout up out of nowhere even more in 2019 offering console-less free games and leaner, nimbler models.

How are console manufacturers and game developers expected to keep up with the surge in gaming expectation?

The answer is they will not and look for these big three developers to attempt to stem the bleeding as Fortnite is expected to become even more thrilling next year tearing away more gamers from other systems in a dog-eat-dog world.

And then there is the possibility of the FANGs crossing over to gaming, searching for new growth drivers which would really flatten these shares like a pancake.

Microsoft is already deep into this industry, why wouldn’t their cousins follow them to profits too?

Ultimately, I am bearish on Activision, Electronic Arts, and Take-Two Interactive going into 2019 unless there is an upside catalyst that magically appears.

 

 

 

A CULTURAL PHENOMENON

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